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Insights

Blog

Ideas, trends and real-world cases on experiential marketing, immersive technologies and digital innovation.

24 articles - page 1 of 3

Page 1 of 3

Experiential Marketing7 min

Corporate gamification: a practical guide for decision makers

What corporate gamification is, how it differs from serious games and advergames, why a prize is not enough (and can backfire), where it genuinely applies and how to design an experience that works.

2026-09-22Read →
Interactive Communication7 min

AI avatars for reception: how they work and what the AI Act requires

A guide to AI avatars in physical spaces: how they work, where they fit across corporate lobbies, museums, hotels and showrooms, what the AI Act requires from 2 August 2026 and which limits to plan for.

2026-09-15Read →
Museums and Culture8 min

Corporate museum: what it is, why open one and how it is designed

A guide to the corporate museum: how it differs from an archive and a showroom, why companies open one, how the visit is designed, which multimedia and multisensory technologies keep it alive and which mistakes hollow it out.

2026-09-08Read →
Interactive Technologies6 min

Flexible adhesive LED film: how it works and where it is used

What flexible adhesive LED film is, how it works, where it adds value to shop windows, lobbies and museums, when to prefer it to an LED wall and what changes with a tailored project.

2026-09-01Read →
Interactive Communication6 min

3D billboard: what it is, how it works and where it is used in 2026

A complete guide to 3D billboards and anamorphic LED screens: how naked-eye 3D technology works, the differences between indoor and outdoor, and applications for building facades, trade shows, retail and corporate communication.

2026-08-25Read →
Interactive Technologies9 min

Smart glass: what it is and how it works

What smart glass is and how PDLC technology switches it from clear to opaque on command. How it doubles as a projection surface, where it is used across offices, showrooms, hotels, retail, fitting rooms and museums, how the adhesive film retrofits existing glazing, and how to choose the right solution.

2026-08-18Read →
Museums and Culture8 min

Directional audio and spatial audio for museums and experiences

What directional audio is and how it differs from object-based spatial audio: sound aimed at a precise spot, with no disturbance to neighbouring rooms and no headphones. Why it works in museums, balancing accessibility, hygiene and shared quiet, and where it is used.

2026-08-11Read →
Cases and Trends8 min

Responsive environments and kinetic installations: when space reacts

Light, sound and content that respond to people's presence, surfaces and sculptures that genuinely move: discover what responsive environments and kinetic installations are, how they work and where they create impact, from corporate lobbies to museums and retail.

2026-08-04Read →
Cases and Trends8 min

Phygital: what it means and how to merge physical and digital

What phygital means and why it matters: the fusion of the physical store and the digital world into a single, seamless customer journey. Real examples from retail and events, plus a practical guide to designing a memorable phygital experience.

2026-07-28Read →
Cases and Trends8 min

Generative AI installations: what they are and where they are used

What a generative AI installation is, how it works by combining computer vision with real-time generation, where it is used (museums, events, retail, public spaces) and why it is a trend, with a focus on edutainment for children who create entire worlds from words, sounds and drawings.

2026-07-21Read →