
Interactive Gamification
Your audience doesn't just watch: they take part, they play, they compete
People who take part actively remember for months. Custom-built games for your brand and your event, quiz games and competitive installations turn any setting into an arena where your audience takes centre stage.
What it is
Interactive gamification: when play becomes strategy
Interactive gamification applies game mechanics to non-game settings: trade shows, museums, retail, events, corporate training. It isn't about "getting people to play", but about designing participatory experiences that drive active engagement, data capture and brand recall. Interactive floors, branded advergames, digital treasure hunts, quiz games, serious games: every mechanic is built around a measurable business objective. People who take part actively remember the message for months. People who watch passively forget it in minutes.
The problem
Your audience walks straight past. They don't stop. And you're losing them.
Picture your trade show booth. Hundreds of visitors walk by. Most don't stop. Those who do glance distractedly and move on. You've invested thousands in that space, yet the result is a handful of business cards. Now picture a floor that comes alive beneath visitors' feet. An interactive game that challenges them. An experience that makes them laugh, compete and come back. We did exactly this for TIM at Rome Fiumicino Airport: an advergame where travellers took on Gigi Buffon in a penalty shoot-out. Footfall at the store soared. No brochure could have delivered the same result. People who take part actively remember for months and build a stronger emotional bond with the brand.
Our approach
Every game has a business objective behind it
We don't create "cute" games. We design measurable engagement mechanics, built around your goal. Want more visitors at your booth? We design an interactive attraction that's impossible to ignore. Want to train your people? We create serious games that teach while they entertain. Want engagement in your museum? We turn the exhibition route into a multisensory treasure hunt. We analyse your audience's behaviour, design the mechanic, build the hardware and software, then install and calibrate. We train you on running the game: wherever possible, you'll be able to update scenarios, view leaderboards and check statistics, even remotely.
“Gamification, designed around a clear objective, measurably increases engagement and participation, with concrete and repeatable results.”
The technologies that make it possible
Tools that serve your goal
Interactive floors (projection and walk-on LED)
Your audience plays by walking: scenarios that react to the steps and movements of several people at once. Available as projection or as high-brightness walk-on LED flooring, visible even in brightly lit spaces such as trade shows and shopping centres. From small to large formats (e.g. 100 sq m)
Touchless walls and surfaces
Visitors play with gestures and body movements, without touching anything. Competitive and collaborative scenarios on surfaces of varying size and shape
Serious games
Games designed for specific objectives: staff training, onboarding, museum education. Game mechanics that teach without feeling like training
Virtual maps and 3D worlds
Navigable virtual maps, explorable 3D worlds and digital treasure hunts with NFC and QR codes for museums, trade shows and city trails
Immersive advergames
Branded games with synchronised wall-to-floor projections. Like the "Take on Gigi Buffon from the penalty spot" advergame created for TIM at Fiumicino
Quiz games and competitive challenges
Quizzes, real-time leaderboards and points-based challenges in your own visual identity. Every round generates measurable data: participants, time played, leads captured
We work with companies, agencies, architecture studios, museums and institutions that want to offer their audience something unique. By your side as a technology partner, at every stage of the project.
Who has already done it
Real-world results

A Penalty vs Gigi Buffon for TIM
Advergame immersivo per TIM: sfida Gigi Buffon con tiri in porta all'aeroporto di Fiumicino.

Water Heroes - DAB Pumps
Advergame fieristico per DAB Pumps: i prodotti diventano avatar-eroi in una sfida interattiva sullo stand.

3D Navigation Game for TIM Fiumicino
Gioco di navigazione virtuale 3D con proiezioni immersive per il punto vendita TIM a Fiumicino.
Frequently asked questions
FAQ about Interactive Gamification
What is interactive gamification?
Interactive gamification applies game mechanics to non-game settings such as trade shows, museums, events and retail. The goal is to actively engage your audience, generate leads and create lasting brand recall.
What is an advergame?
An advergame is a branded game created for a specific company. It combines entertainment with a commercial message. Vimage has built advergames for brands such as TIM with the 'Take on Gigi Buffon from the penalty spot' project at Fiumicino.
What is an interactive floor?
An interactive floor is a surface that reacts to people's steps and movements through projection and sensors. Game scenarios, visual effects and animations are triggered in real time. From small to large formats (e.g. 100 sq m).
Does gamification work online too?
Yes. Vimage designs gamification both in physical space (interactive floors, competitive installations) and online (quizzes, digital contests, engagement platforms). Custom-built games for every brand and objective.
How much does a gamification installation cost?
The investment depends on complexity and scale. We offer a free consultation to define objectives, mechanics and budget. The installations are modular and reusable.
Have a project in mind?
Tell us about it: first consultation free, no commitment.
Tell us about your projectInsights from the blog
Learn more
Interactive floor: projection vs walkable LED compared
What an interactive floor is and how it works thanks to sensors and computer vision: the two main technologies (overhead projection and walkable LED floor), how to choose the right one and where it's used, from trade shows and museums to retail and children's edutainment.
Virtual mirror: what it is, how it works and where it is used in 2026
A complete guide to the virtual mirror: from the technology to practical applications across retail, fashion, beauty, furniture and hospitality.
Interactive wall: how it works and why it transforms any space
How an interactive wall works, the technologies behind it, where it is used and why it has become the most in-demand solution for museums, retail, events and offices.
Keep exploring
Immersive Experiences
Immersive projections, interactive floors and walls, scent, sound and haptic cues: every sense is engaged to create an emotional memory that lasts, gets talked about and brings people back.
Sensory Marketing
Seven people out of ten make decisions driven by emotion. Virtual mirrors, scent marketing, interactive windows and sensory engagement systems turn every visit into an experience that lingers and converts.
Interactive Communication
The brain filters out thousands of passive messages every day. Multimedia kiosks, transparent displays, 3D holograms and virtual avatars break through that filter: your audience interacts, explores and remembers.
Let's talk about your project
Tell us your idea for interactive gamification. We reply within 24 hours.